#include "Device.h"
Device* Device::m_pInstance = 0;

void Device::wait(UINT64 milisecond)
{
#if CURRENT_PLATFORM == PLATFORM_WINDOWS
	Sleep(milisecond);
#endif
}

UINT64 Device::getTime()
{
#if CURRENT_PLATFORM == PLATFORM_WINDOWS
	return clock();
#endif
}


Device::Device()
{
}


Device::~Device()
{
}
